Adding spatial sound to our Unity model in HoloLens Part 3

After the first two parts of this series, where we looked at items 1 & 2 on the below list, it’s time to tackle item 3:

  1. A single sound is assigned to our robot
    • When the robot stops completely, so does the sound
  2. The same sound is assigned to each of the robot’s parts
    • When each part stops moving, so does the sound for that part
  3. A different sound is assigned to each of the robot’s parts
    • When each part stops moving, so does the sound for that part

As I mentioned last time, I was fairly happy with the results from the second option. This time I went and added new sounds for two of the larger parts (keeping the same sound for the base of the robot and the smaller parts at the end of the arm). Everything worked well enough from a technical perspective, but I did find the resulting cacophony a little overwhelming. I’m sure that with a better of choice of sound – for this particular scenario – it would work well, but that’s getting into professional sound design territory:…

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