Autodesk Partners with Game Engine for VR Modeling > ENGINEERING.com

Digital Unity: Autodesk Partners with Game Engine for VR Modeling
Emily Pollock posted on November 27, 2018 |

A spaceship design is transferred from Maya to Unity. (Image courtesy of Unity Technologies.)

A spaceship design is transferred from Maya to Unity. (Image courtesy of Unity Technologies.)

When Andrew Anagnost took the stage at Autodesk University, he mentioned that he had gotten everyone on his staff to read the book Ready Player One to get a taste for the virtual future. While this might seem like a strange request from an architecture, engineering and construction (AEC) software president, it makes sense in the light of Autodesk’s announcement that it has partnered more closely with video game engine Unity.

Unity is one of the world’s most-used game engines, capable of running both immersive games and simulations. In the past few years, outsiders to the video game industry have started to look at game engines as a tool for developing augmented reality (AR) and virtual reality (VR) workflows. In the past year, Autodesk and Unity have partnered to integrate the engine with graphics and art software like 3ds Max and Maya. Their latest venture brings the connection to AEC-focused software.

The connection lets designers turn Revit and VRED models into immersive AR/VR experiences. It also makes it easier for teams using Unity to organize their workflow with Autodesk Shotgun. All of these connections flow through Autodesk’s FBX exporter and allow for real-time 3D experiences. Autodesk and Unity will be launching the link into production…

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