It still has a number of limitations but at last we can make use of it to some degree. What makes the big difference is the ability to add “Waypoints” anywhere along the path of travel.
You may remember (from my earlier descriptions) that when you place a ‘Path of Treavel’ by clicking the start and end points, Revit calculates the path for you – and you had little control over that, apart from choosing which elements form obstructions (or not). Hence, in the standard Autodesk sample file, the path calculation was not able to determine that a sofa at a lower level should still be an obstruction:
|Path or travel in v2020|
In 2020.2, the calculation seems to have been slightly rationalised to give a more…