Here is a sketch I did on my phone using Autodesk Sketchbook Pro and PIXLR.  It’s a reinterpretation of Escher’s “Drawing Hands” … updated for the digital era.

Back in July I did a post about physical modeling and drawing.  The pandemic has given me the opportunity and the stimulus to balance my virtual work with some traditional work.   


This work continues.  I did some plasticine modeling of a gargoyle.  This is very loosely based on the “dragon-spouts” of Notre Dame.  I was intending to use photogrammetry to convert this to a mesh and insert it into a family.  But that part never happened. 

Armature   It’s all a bit haphazard but it was fun to do a bit of practical problem-solving in the real world.  Note the creative use of a microphone stand to suspend the gargoyle in it’s normal horizontal position, with the ability to rotate, raise & lower without touching the plasticine itself.

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