Here is a sketch I did on my phone using Autodesk Sketchbook Pro and PIXLR. It’s a reinterpretation of Escher’s “Drawing Hands” … updated for the digital era.
Back in July I did a post about physical modeling and drawing. The pandemic has given me the opportunity and the stimulus to balance my virtual work with some traditional work.
This work continues. I did some plasticine modeling of a gargoyle. This is very loosely based on the “dragon-spouts” of Notre Dame. I was intending to use photogrammetry to convert this to a mesh and insert it into a family. But that part never happened.
Armature It’s all a bit haphazard but it was fun to do a bit of practical problem-solving in the real world. Note the creative use of a microphone stand to suspend the gargoyle in it’s normal horizontal position, with the ability to rotate, raise & lower without touching the plasticine itself.
Around the same…