Capturing the human experience of the built environment

Now that the dust has settled on another Autodesk University (the best one ever?) it’s a good time to revisit what brought our team to AU, this year. I realize that I've posted a lot of pictures of people wearing helmets and high visibility vests without explaining what it was all about.

Our team at Autodesk Research has been very focused on understanding the human experience of the built environment, with the ultimate goal of making our software tools better at helping our customers design human-centric spaces. Spaces that emphasize occupant wellbeing in its various forms.

Humans are tricky: we’re all different. It’s possible to look at broad themes that make humans thrive, but there are always limits. For instance we all love biophilic design, at least until a plant starts blooming and someone who’s allergic to its pollen has a fit of sneezing. We’re exploring how these broad themes can be applied during design, but that’s a separate area of our research: AU was about…

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